Latest Computer Graphics and Interactive Techniques Revealed at SIGGRAPH 2006

SIGGRAPH 2006 Papers Program features the latest achievements in the world most prestigious presentation of the year best research innovations in computer graphics and interactive techniques. Of 474 international submissions, 86 Papers were accepted for SIGGRAPH 2006 taking place 30 July to 3 August 2006 in Boston, USA.

Excellence of ideas and expected impact on the field were the primary acceptance criteria. The leading contributors include Columbia University, Microsoft Research, Mitsubishi Electric Research Laboratories, Princeton University, Stanford University, and the University of Washington.

Countries represented span the globe from Austria, Belgium, Canada, China, England, Finland, France, Germany, Hong Kong, Israel, Korea, Scotland, Switzerland, and the United States.

‘The Papers Program is a premier forum for disseminating ground-breaking, provocative, and important new work in computer graphics,’ said Julie Dorsey, SIGGRAPH 2006 Papers Chair from Yale University. ‘Furthermore it is one of the key components of the SIGGRAPH conference. This year program represents the latest and best work in computer graphics. The program covers a wide range of topics including animation, modeling, rendering, imaging, matting, image manipulation; capture ?‚àö√ë‚àö¬® of shape, appearance, and motion ?‚àö√ë‚àö¬® and synthesis; and physically-based simulation of natural phenomena, such as fluids.’

Select Highlights From the SIGGRAPH 2006 Papers Program:
Removing Camera Shake From a Single Photograph
Camera shake, in which an unsteady camera causes blurry photographs, is a chronic problem for photographers. This paper introduces an algorithm to remove these effects from seriously blurred images.

William Freeman
Rob Fergus
Barun Singh
Massachusetts Institute of Technology, Computer Science and Artificial Intelligence Laboratory

Aaron Hertzmann
Sam Roweis
University of Toronto

Photo Tourism: Exploring Photo Collections in 3D
A system for interactively touring and annotating world sites in a 3D explorer by leveraging massive Internet photo databases and large personal photo collections to construct browsable scene models.

Noah Snavely
Steven M. Seitz
University of Washington

Richard Szeliski
Microsoft Research

Procedural Modeling of Buildings
A novel shape grammar for the procedural modeling of CG architecture. The results show extensive building models of high geometric detail and visual quality.

Peter Wonka
Arizona State University

Simon Haegler
Pascal Mueller
Andreas Ulmer
Luc Van Gool
Eidgen??ssische Technische Hochschule Z?ºrich

Drag-and-Drop Pasting
Using this method (with a simple outlining of yourself in the source image followed by dragging-and-dropping) you will be seamlessly keyed into desired cinematic scenes.

Jiaya Jia
Chinese University of Hong Kong

Jian Sun
Heung-Yeung Shum
Microsoft Research Asia

Chi-Keung Tang
Hong Kong University of Science and Technology

Image-Based Material Editing
Given only a single high dynamic range image as input, this method replaces materials of objects in the image with completely different materials.

Erum Arif Khan
University of Central Florida

Erik Reinhard
University of Bristol

Roland Fleming
Heinrich Buelthoff
Max-Planck-Institut f?ºr biologische Kybernetic

Capturing and Animating Skin Deformation in Human Motion
Using a commercial motion capture system and a very large marker set, this technique captures and animates dynamic skin deformation such as bending, bulging, jiggling, and stretching.

Sang Il Park
Jessica K. Hodgins
Carnegie Mellon University

Real-Time Video Abstraction
An automatic real-time abstraction framework to produce cartoon-like videos. This work is based on several image processing algorithms that have been modified for parallel implementation, extensibility and increased temporal coherence.

Holger Winnem??ller
Sven Olsen
Bruce Gooch
Northwestern University

The SIGGRAPH 2006 Papers Program opens 31 July at 8:30 am and closes 3 August at 5:30 pm.

Complete details for the SIGGRAPH 2006 Papers Program are available.

SIGGRAPH 2006 will bring an estimated 25,000 computer graphics and interactive technology professionals from six continents to Boston, USA for the industry most respected technical and creative programs focusing on research, science, art, animation, gaming, interactivity, education, and the web from 30 July to 3 August 2006. SIGGRAPH 2006 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 1-3 August 2006. More than 250 international exhibiting companies are expected. Registration for the conference and exhibition is open to the public.

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