RocketComp for Maya Revolutionizes VFX Compositing Workflows

Dover Studios co-founder Andrew Hazelden has released a new Maya plug-in called RocketComp.

RocketComp instantly connects Maya to 10 of the most popular desktop compositing applications in use today. With a single click, your entire Maya scene is analysed and a new compositing project file is created containing all of your rendered footage.

The new compositing project contains references to all of the rendered images generated by your Maya scene, along with additional details like the sequence duration, resolution of the imagery, active image planes, render layer names, and render layer transfer modes.

RocketComp is compatible with the following popular composting tools: The Foundry Nuke and NukeX, Blackmagic Design Fusion, Adobe After Effects, Adobe Photoshop, Adobe Premiere Pro, Adobe Illustrator, Krita, Gimp, and HitFilm Pro.

RocketComp works with Maya 2012 to 2016 and runs on Windows, Mac OS X 10.9 Mavericks, Mac OS X 10.10 Yosemite, and Linux 64-Bit systems.

RocketComp will recognize media rendered in Maya using: Arnold, Maxwell Render, Mental Ray, PlayblastVR, and the Maya Software renderer.

Since RocketComp supports scenes with multiple cameras it can handle the complexity of both stereoscopic, and virtual reality compositing workflows with ease.

RocketComp finally eliminates the tedious and repetitive task of creating a new composite each time you render a Maya scene. After using RocketComp for even a single day, it will forever change the way you work.

Pricing and Availability
RocketComp version 1.0 is available today for $249 USD and includes a cross-platform license.

For more information check out the RocketComp product page:

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